The only difference between using HLSLPROGRAM and CGPROGRAM is in the files that Unity automatically includes when it compiles the shader program. This is for backwards compatibility …
docs.unity3d.com
CGPROGRAM comes from the fact Unity used to use a shader programming language called Cg, but they moved to pure HLSL many, many years ago. It was a gradual transition, and they didn't take the …
discussions.unity.com
CGPROGRAM comes from the fact Unity used to use a shader programming language called Cg, but they moved to pure HLSL many, many years ago. It was a gradual transition, and they didn’t take the …
discussions.unity.com
In Unity, shader programs are written in a variant of HLSL language (also called Cg but for most practical uses the two are the same). Currently, for maximum portability between different platforms, …
docs.unity3d.com
Unity used to write shaders in Cg a variant of HLSL, I don't know when exactly they made the switch but Unity no longer uses Cg and just uses HLSL.
www.reddit.com
A practical Unity ShaderLab cheatsheet covering CG and HLSL fundamentals, render states, tags, and real-world shader workflows for technical artists.
www.pavelzosim.com
I'm currently looking into learning how to write shaders, and was wondering whether it would be better to start off with learning CG, or go straight to HLSL? I've worked almost exclusively with the URP …
www.reddit.com
HLSL shaders can enable many special effects in both 2D and 3D computer graphics. The Cg/HLSL language originally only included support for vertex shaders and pixel shaders ("fragment" in GLSL).
en.wikipedia.org
HLSL vs GLSL? Unity developers are debating hard. Discover which shader language wins in 2026, what studios actually use, and what you should learn next.
www.aistechnolabs.com
HLSL is the shader language used by Unity, with a ShaderLab wrapper language connecting it to Unity materials. This repository contains basic shaders showing off the kinds of things you can do with …
github.com